
You’ll initially fret that this back and forth formula will endure, but Firewatch never does anything to a routine. The first few will have you leave your lookout to transcend varying terrain, solve the issue and then return to your post. Not specifically laid out as missions, your jobs come and go naturally. Your role is to do whatever Delilah tells you to do, ranging from stopping some skinny dipping teenage girls setting off fireworks to gathering supplies from a far off cache drop. They’re the beating heart of Firewatch and where you’ll glean the most meaningful experiences, as long as you listen closely. Heaps of humor and sarcasm will draw genuine chuckles while their fear and anxieties will be directly mirrored onto yourself, constantly building a relationship between you and the duo throughout your excursion. From Delilah’s initial drunken contact to your flirtatious exchange a few weeks on, their interactions are astoundingly human and never slip away from a natural flow of conversation. Through the Walkie Talkieīoth Delilah and Henry are brilliantly fleshed out in their own right. You can question much of your surroundings, calling it all in to Delilah, sparking numerous conversations about the most trivial of things, from panties to pine cones. It’s just one of the many ways Firewatch gently tugs you into its reality, getting you more and more involved with what’s going on behind the screen. You access radio contact via the triggers, much like the actual devices’ buttons, giving a functional and immersive illusion. This dialogue is shared almost exclusively with Delilah, your lookout supervisor, via a handheld radio.
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It’s a great method to validate not only his presence in the wilderness, but also his motivation for many of his subsequent dialogue options. This sense of choice and power over such life decisions successfully nestles you into Henry’s boots, kick starting a relationship with him built on complex emotions like guilt and empathy. You’re introduced to Henry and his situation through a profoundly moving prologue, delivered through text choices that immediately play on your sense of morality. You’re Henry, a gruff chap who’s volunteered as a fire lookout for the Wyoming wilderness in a bid to escape his messy life for a summer.
